 | aiBoxReflection.mb This is just a scene with a camera setup to do a 6 sided box reflection as well as a shader that loads the images. Can be used with prerender mel scripts to render reflectionmaps per frame. |
 | aiChangeVersion.mel Work in progress Maya Ascii version changer. |
 | aiConnectAllAttr Connects all animatable attributes of one object to another. |
 | aiDiffusePass This script will set up the scene to render an ambient occlusion pass currently using the DiffuseLight shader. I plan to add support for the Dirtmap Mental ray shader as well |
 | aiFiletextureRename.mel Old script to switch between Unix and NT paths. |
 | aiFlairImport.mel Import Mark Robertson motion control data into Maya. |
 | aiGlobalShelf This script will make a shelf that is updated when ever Maya is started. Making it possible for a whole crew to share a common shelf. |
 | aiImportAllRefs This scripts lists all the references and imports them into the scene leaving you without refs. Nice for making sure the scene will open on a machine far away from your office network. |
 | aiKeyframeOffset.mel Offsets the keyframes of a selected object by a certain amount |
 | aiLocalTextures Two scripts to be run as pre and post render scripts that will automate the copying of textures to local disk when rendering. |
 | aiMiddleRot This script sets up a small expression for X,Y,Z rotation so that one objects rotation is in the middle of two others. This could ofcourse also be achived using two rotation constraints. |
 | aiMultiSetAttr Lets you set hard to reach attributes on multible objects at once. |
 | aiRandomShader Randomly assign selected shaders to selected objects. Nice and easy. |
 | aiRemovePrefix The script will search all selected objects and remove a specified prefix if present. |
 | aiSetAllRes Sets the textureresolution of all textures in a scene. |
 | aiSubmitRender Automatic submission to the Smedge Render Queue software. |
 | aiSwapShaders Sometimes all the wooden things need to be made of metal and the other way around... Use aiSwapShaders. |
 | Driving object translation with 2D Texture. Use the colorAtPoint command to drive the Y translation of a grid of spheres... Or modify for your own projects. |
 | Painterly Rendering with Camera Projection This tutorials shows you how to use Camera Projections to create a painted look in your scene. |
 | Particle Dirt Here is a tutorial of how to set up a flexible system to make dirt sprays out of instanced poly objects. Custom attributes will allow you to easily reuse the setup in different situations. |